TDM Warzone
TDM1200×1200 urban district with city ambience, fire crackle, and alarm landmarks. Five weapon pickup points and four vehicle spawn locations across tight urban corridors.
A fully accessible multiplayer military FPS in development. Infantry, vehicles, and explosive combat across TDM, Domination, and Extraction maps.
A military FPS designed from the ground up to be accessible to every player.
30+ distinct sound cues: weapon fire (8 random variants), reloads, footsteps with sprint cadence, vehicle engines, kill confirmations, grenade throws, hurt/death, and more. Playable by audio alone.
Rifles, pistols, grenades, and tactical gear. Crouch, prone, sprint — complete movement system with keyboard controls and real-time positional audio feedback.
Board trucks and APCs with full interior audio — engine startup, driving loop, stop sounds. Multiple vehicle spawn points across all maps, screen-reader announces boarding/exit.
Q/E keys snap to compass directions with spoken announcements — north, northeast, east, etc. Players always know exactly where they're facing, vital for blind gameplay.
Team Deathmatch, Domination (3 objective capture points with flag audio), and Extraction (plant/defuse the beacon with alarm sound). Different tactics, same adrenaline.
Arrow keys for movement, Q/E for compass, all menus fully keyboard-navigable. No mouse required. Every action has a keyboard binding documented in the help screen.
Three hand-crafted maps with unique environments, strategies, and audio atmospheres.
1200×1200 urban district with city ambience, fire crackle, and alarm landmarks. Five weapon pickup points and four vehicle spawn locations across tight urban corridors.
1600×1600 open fields with three strategic flag points, each with unique flag audio on capture. Barns and terrain for natural cover in large-scale objective battles.
1000×1000 desert compound. 15 attacker spawn points around the perimeter vs. a bunker-based defender team. Beacon alarm at the extraction zone guides attackers by sound.
Iron Front is one of the most accessible multiplayer FPS games ever built.
Tested with NVDA and JAWS. All menus, game events, and state changes are announced via ARIA live regions.
Arrow keys, Tab, Enter, Q/E compass, and number keys cover every action. Zero mouse dependency.
Menu navigation, footsteps (different cadence for sprint), weapons, vehicles, map ambience — every action is sonically distinct.
Q/E snap compass announces your facing direction — north, NE, east, SE, etc. — keeping blind players fully spatially oriented.
Iron Front is currently in development. It will run directly — no downloads, no installs. Full screen-reader and keyboard support is built in from day one.